Thursday, November 22, 2007

Day of Thanks

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I kiss you!

There's a few thanks long past due. Days like today are good to set aside to think about how things affect our lives and touch us in profound ways. Therefore, I'd like to start by thanking my Season 2 swords, [Merciless Gladiator's Slicer] and [Merciless Gladiator's Quickblade]. You look so awesome and you hit so hard it makes me want to cry sometimes. I'm thankful for the Mongoose enchant on both of my weapons, because nothing is better than proccing dual Lightning Speed with 240 Agility, 240 Attack Power and 4% Haste. I'm thankful for my two pieces of Netherblade giving me the 2 piece set bonus increasing my Slice and Dice duration by 3 seconds. There's a lot of other pieces of gear for which I'm thankful. Every one of them, in fact. From my new [Dragonspine Trophy] to every one of my non-combat pets, like my new [Tiny Spore Bat].

And as you can tell from the last paragraph, I'm thankful for WowHead and how easy they made it to include tooltips on a site. WoWHead is always improving, like a Google of the WoW data reference community. Along with WoWWiki, they've changed the way I research information about the game.

I'd like to say how glad I am to have found the blogging community and be introduced to it and encouraged into it by Phaelia and so many others. There so many people theorycrafting and sharing their experiences, it is amazing. I track over 217 WoW Blogs on my Google Reader. Many are semi-inactive, but many are incredibly prolific generating over a post a day, and I skim every one of them — even the Shaman ones. ;D And Google Reader makes it possible, because without it I wouldn't have the time to visit each of them looking to see which ones posted something new.

I want to thank Blizzard for making something so fun to play. Like Phaelia posted on her blog, Blizzard filled World of Warcraft with multiple ways to feel like you're improving your character constantly. I'm so thankful for every thing on that list. Not only is the process fun because of that, but they filled the World with wonder, awe and humor. Before WoW, I'd only play most MMOs about 3 months before I just didn't feel like there was much of a reason to play. I've been playing WoW since beta, and though I did take a short break, I can't see myself ever leaving such a fun place.

But when it comes to WoW and life, what I'm really thankful for is the people. I am so lucky to be able to play with a great guild. We aren't the 'litist and we aren't the biggest, but it's filled with my friends, both local and distant. We've had at least 3 RL guild parties with over twenty players attending, some driving hundreds and hundreds of miles. I'm glad I have friends to play with, because without them the game would lose it's magic. It would lose the spark that I hold so dear. I'm so glad when I came back from my break I moved to Scarlet Crusade to join all my real life friends and I made so many other friends I hold so dear now. Just look at the guild roster and you'll see their names. They are Valenna's family.

Lastly, I'd like to thank the people standing in line when I bought my copies of World of Warcraft: Phaelia, Ebene and Khatrina. We have had so much fun together in game. Leveling our first characters, leveling horde, leveling and playing Burning Crusade. But more than anyone I have to thank Khatrina, my wife, for letting me play the game so much and for everything she does for me in our life together.

Friday, November 16, 2007

Rogue Sighted!

Parry! Dodge! Spin! has moved! This version of the blog is no longer being updated, but all posts and comments are over at the new location! Please go to http://www.parrydodgespin.com for the new location!

I just wanted to say "Hi!" and "Welcome!" to Elistana for joining the Rogue blogging community! Her blog, Rogue Sightings, is completely devoted to PvP and has been marked as a "No Raiding" zone. Elistana also looks like she may be releasing more movies in the future, as she already has one featuring the new engineering mount. With already 7 posts since its launch last week, I'm looking forward to seeing a lot more from Elistana.

It seems Elistana has completely disappeared. Rogue Sightings isn't up anymore and the character has been marked as inactive on the Armory. If someone knows if she moved, let me know. It was the beginnings of a great blog.

Petitioning Actually Works?

Parry! Dodge! Spin! has moved! This version of the blog is no longer being updated, but all posts and comments are over at the new location! Please go to http://www.parrydodgespin.com for the new location!

As I reported yesterday, we one-shotted Gruul on Tuesday night, but the instance servers crashed before we could loot him. Our guild master's first petition was ignored, but after we all petitioned, he got a response in Zul'Aman last night and generated our loot. Among them was the [Dragonspine Trophy], which I received in the mail. I'd like to thank Raliah for passing to me as I've been waiting for this for a long, long time.

Dragonspine Trophy
Binds when picked up
Unique
Trinket
Requires Level 70
Equip: Increases attack power by 40.
Equip: Your melee and ranged attacks have a chance to increase your haste rating by 325 for 10 sec.

Wednesday, November 14, 2007

Damage Meter Junkie

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Patch 2.3 is here. I've been reading so much and doing so much research; I wanted to try something new even if I eventually go back to what I have been playing. Therefore, I'm going to relay the first day of my experiences going from my old build to my new build.

Continue reading 'Damage Meter Junkie'

Saturday, November 10, 2007

Rogues and Armor Penetration

Parry! Dodge! Spin! has moved! This version of the blog is no longer being updated, but all posts and comments are over at the new location! Please go to http://www.parrydodgespin.com for the new location!

I just wanted to say hi to all the guilds, like Icon, Shadow Fate, Team Deathwish and Aequitas, linking to this post. Please feel free to post a comment and look around at the rest of the site.

There have always been abilities that have reduced your target's armor, and, there has been gear that has allowed you to ignore your opponent's armor, primarily from high level instances like Black Temple, but it is my opinion that with Patch 2.3, Armor Penetration will be considered by more and more players.

Rogues aren't the only class that is going to get Armor Penetration. All melee classes are getting it. However, Rogues also have the Expose Armor ability and Serrated Blades talent in our Subtlety tree. As many Rogues are going Subtlety, I thought I'd give a quick rundown on how Armor Penetration works and what sort of improvement you're going to see from it.

Continue reading 'Rogues and Armor Penetration'

Friday, November 9, 2007

First Rogues? Now Mages?

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That's right! On the heels of Rogue Tanking, we now have Mage Tanking! Euripedes over at Critical QQ posted about Mage Tanking!

He goes into a full discussion about how the changes to 2.3 for the Arcane tree for Mages will give them more survivalibilty and potentially a way to allow Mages to tank. I'm not a Mage expert myself, but it sounds very interesting!

Mages give it a try! BTW, this is apparently humor. These changes aren't real. Next time I should read posts more carefully after a long work week.

For Rogues that have tried some tanking from my post, what results have you found?

Saturday, November 3, 2007

More 2.3 Rogue Changes

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PvPScene has some additional PTR changes that were made. Here are the Rogue ones:

  • Dirty Deeds: This talent will no longer interfere with getting the bonus damage from the Druid ability Mangle on Rupture and Garrote.
  • Hemorrhage: This ability now does 125% of weapon damage.
  • Shadowstep (Subtlety) can now be used at any time, not only while stealthed. Now increases the damage and reduces the threat caused by the next damaging ability. Cooldown increased to 30 seconds. Range changed to 25 yards. (Minimum range removed)

More Subtlety love. I would have to say that 2.3 will be the patch that has a lot of Rogues going to Subtlety, possibly forever.

Now, with Hemorrhage doing more damage, it should be even more viable. Plus all the changes to Shadowstep make it seem a lot more fun. No minimum range and an increased maximum range. The cooldown was just doubled, however, and that is definitely going to make it a little less fun.